![]() Transparency and reflection can be mapped to textures.Phong and Blinn illumination shaders supported.Up to seven texture layers can be ouput for each illumination channel (eg, diffuse, ambient, etc).This is one of the more complex aspects of this dotXSI exporter: Material and associated animation export to dotXSI v3.5 "shader trees".Automatic bitmap conversion for numerous export file formats.Arctic is also used to ensure that all Euler animation output is properly done (because Euler animation conversion can be fraught with problems). Okino's Arctic toolkit provides the front-end to the dotXSI animation export system, and thus fully utilizes its "dense matrix" keyframe resampling and reduction algorithms. Object, camera, light and material animation export, as well as hierarchy processing and export.Lights, cameras and their related parameters.Maya, 3ds Max, CINEMA 4D, LightWave, U3D, DirectX, COLLADA and FBX file formats, with proper bone re-orientation, off-axis scaling removal, and so forth. This allows PolyTrans to cross convert skinned mesh, animation and skeleton data between Softimage, Excellent and robust support for dotXSI "skinned mesh" and skeleton export, which ties into the Okino Arctic toolkit.Independent NURBS curves and curve lists. ![]() NURBS trim curves on NURBS surfaces, for dotXSI v3.6 format.Explosion of meshes into sub-meshes for dotXSI files where multiple materials are assigned per mesh. Polygonal meshes with vertex normals, (u,v) texture coordinates and vertex colors.This covers a lot of different territory and templates! Support for dotXSI 3.0, 3.5 and 3.6 file format standards.Significant Features of this Export Converter This dotXSI exporter will run inside any Okino compliant program such as the stand-alone PolyTrans or NuGraf programs, PolyTrans-for-3dsMax or PolyTrans-for-Maya native plug-in systems. Please also refer to the corresponding dotXSI import converter. Textures, shader trees (dotXSI 3.6), cameras and lights are properly exported, including Hierarchy, object/camera/light/material animation, mesh enveloping (skinning), materials, Meshes, trimmed NURBS surfaces, NURBS curves, (or any other program which imports the dotXSI file format). The is one of Okino's key export converters which allows complex scenes to be exported out to theĪutodesk Softimage dotXSI model file format, for subsequent loading into the Softimage animation program You are here: Home » Import CAD Formats » NGRAIN's 3KO SolutionsĮxporting Autodesk Softimage dotXSI Files ![]()
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